So I just tried to play last year's critical darling, "The Last of Us", and I think I was horribly spoiled by the amazing opening. The openeing of the game does a great job of establishing tension, story, and direction with very little interference from the developers. The best I can think of to explain that idea is that there are a number of moments where you have to figure out where to go without having something like a glowing waypoint shinging overhead for no reason.... so instead the game uses a combination of lighting and design to get your character naturally pointed towards your goal. It moves sequentially in a way that makes sense a